🐈‍⬛ Collectorogue — Stack it. Boost it. Don’t let the cat win. 💥

You’re a wandering spirit called COLLECTOR.
You struck a deal with an adventurer: they bring loot, you convert it into power.

But there’s a catch — loot only grants strength while it’s on your enchanted table ✨📚
…and your roommate is a very chaotic cat. 😼🌀

Your job sounds simple, but isn’t:
Keep the good stuff on the table so the adventurer stays buffed.
When the cat leaps up and scatters everything 🧹💨, you sprint, scoop, and restack — then flip the lever to start (or stop) the run.
If the adventurer falls, toggle the lever and send them again. 🔁⚔️

Tip: You can pick up the cat to calm things briefly… but after a few seconds, it’ll attack and drop itself! 🫳🐈‍⬛💢


🎮 How to Play

  • Stack the Table: Items only grant power while they’re on the enchanted table. 🪄🧺

  • Start/Stop Runs: Use the lever to launch the adventurer or pause and reorganize. ⚙️🔀

  • Manage the Cat: Pick it up for a short breather; it will attack and drop after a few seconds. 😾💢

  • Adventurer Died? Toggle the lever to begin a new run. 🛠️🔄

🕹️ Controls

  • Move: W A S D 🚶

  • Jump: Space 🦘

  • Interact (E):

    • Items — Pick Up / Put Down 📦↕️

    • Cat — Pick Up / Put Down (breaks free after a short time) 🐈‍⬛⏳

    • Lever — Start / Stop the run ⚡⏸️

🧰 Credits

3D Assets:

  • 🧱 Synty Store — SIMPLE Dungeons (Cartoon Assets)

  • 🧺 Synty Store — SIMPLE Props / Items / Icons (Cartoon Assets)

2D / Pixel Art:

Audio:

🐞 Known Bugs

  • Sometimes the cat disappears but still affects gameplay.

  • Shadow issues appear in the item area (WebGL build only — Windows build works fine).

StatusIn development
PlatformsHTML5, Windows
Rating
Rated 3.0 out of 5 stars
(2 total ratings)
AuthorHappySealGames
Made withUnity
Tags3D, Cats, Ludum Dare 58, Roguelike

Download

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Click download now to get access to the following files:

Collectorogue_Windows_V1.0.0.zip 65 MB

Comments

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The concept is very cool with the way you have to manage the physics objects. The cat also adds a cool layer of something happening.

However, currently the user experience is not well done. For example you could let us click things instead of pressing E on them, you could highlight which thing is being looked at, for visual clarity, you could make the items disappear far slower and actually tell you when they disappear, because it is frustrating to get them spilled from the table and then you have the time to only get two or three items.

I think with a bit of polish to the experience itself, this will become much better because the concept is strong.