First Post-Jam Update for Sylva


Following our participation in B1T Jam and the feedback we received, we’re releasing our first update.

This is a small patch focusing on readability, onboarding, balance, and a few quality-of-life tweaks. Details below:

  • Menu fonts updated for better readability.

  • Leaderboard access added to the main menu (previously only available at the end of a run).

  • A brief tutorial at the start of the game explaining the core mechanics and how to play.

  • Increased the character’s base movement speed.

  • Spiders now get knocked back when they take damage.

  • Map layout updated to improve flow and encounters.

  • Reduced the delay between waves; inter-wave breaks now get shorter as you progress (down to a minimum of 5 seconds).

  • EnemyAI stucking problem fixed.

Files

Sylva_V1.1_webGL.zip Play in browser
5 days ago
WebGL.zip 36 MB
35 days ago

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